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I've made it in about 2:30. Speed run community forming already?

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Awesome time! Hey I'd be well pleased to have made a speed game!

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Really cool game! Took me a while to get the rhythm going, but after I got it things went smoothly. My record on reaching home is 5 minutes, I guess it is an ok time? hahaha
What is your's?
Also, I loved the vectors feature, really nice touch!

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Hey, thanks for playing! I'm glad you enjoyed it! As far as times, anywhere between 3 and 9 minutes seems to be pretty common, so yeah nice job! My best was probably a bit lucky, around 2 minutes 20 seconds. I'm pretty sure sub 2 is possible, but requires some really clever input near the end. 

I'm happy to know the vectors were useful, too! I added them as a debug feature while I was modeling the rowing forces to make sure I was getting the right result. I figured if I needed help making it, it might not be bad to give the help to those playing. It was super easy since I already had the math done and GMS2 already has a draw_arrow(...) function--don't know if I would have done proper arrows without it, haha!

Got sub 2: 1:21 - It takes very clever use of the whirlpools, and I threaded the ending just right from the last whirlpool. Feels a little RNG, but some patience can make it work.

Wow! Nice job! And thanks for sticking with it that long! If I give the game any more dev time, I'll probably break it out into levels that introduce the mechanics--and definitely tone down the whirlpool chains.

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Actually, if you angle your entry just to the left of the whirlpool center while rowing in a bee-line fashion, the way the whirlpools work makes it fairly easy to use as a speedboost.

Cool! That's another way I could take it I guess--provide more info to the player about how the forces are working.